A selection of work-in-progress outputs from practice-based research.
The locus of this project takes place at the intersection between Iraqi diaspora vernacular archive photographs, oral history narratives, and simulated representations of Iraq.
بيت الذاكرة / House of Memory (Building a Virtual Shanasheel)
Visual references and process images.
Lorna Selim. Untitled. Painted in 1968
Warren, J. & Fethi, I. (1983) Traditional houses in Baghdad
Sourced from Archie Wall archive
Annotated floor plans of Virtual Shanasheel in Unreal Engine from AutoCad drawings.
Visual reference analysis
Unreal Engine grey box model tests
Photogrammetry scans of memory objects.
Reworked layout in Unreal Engine 5
Muqarna references (Langenegger as seen in Warren and Fethi, p. 62) / Muqarna references in Maya as image planes
Final muqarnas capital model in Maya
Greybox model created in UE4 imported into Maya
Final textured model in Unreal Engine
Front wireframe view of final assembled shanasheel model in Unreal Engine
Various views from main Shanasheel map
Left – perspective view in UE editor of talar space with photograph. Right – screengrab from VR headset view of red line trace activated when in proximity of the photograph.
Various views from Adhamiyah map
View from Tarmiyah map
Left – screengrab from VR headset view of red line trace activated when in proximity of the shithirwan. Right – screengrab from VR headset showing shithirwan displaying Exit prompt at end of the experience