Research
A selection of work-in-progress outputs from practice-based research.

The locus of this project takes place at the intersection between Iraqi diaspora vernacular archive photographs, oral history narratives, and simulated representations of Iraq.
بيت الذاكرة / House of Memory (Building a Virtual Shanasheel)
Visual references and process images.
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Lorna Selim. Untitled. Painted in 1968


Warren, J. & Fethi, I. (1983) Traditional houses in Baghdad


Sourced from Archie Wall archive


Annotated floor plans of Virtual Shanasheel in Unreal Engine from AutoCad drawings.


Visual reference analysis



Unreal Engine grey box model tests





Photogrammetry scans of memory objects.




Reworked layout in Unreal Engine 5



Muqarna references (Langenegger as seen in Warren and Fethi, p. 62) / Muqarna references in Maya as image planes

Final muqarnas capital model in Maya

Greybox model created in UE4 imported into Maya

Final textured model in Unreal Engine

Front wireframe view of final assembled shanasheel model in Unreal Engine
User flow





Various views from main Shanasheel map
Left – perspective view in UE editor of talar space with photograph. Right – screengrab from VR headset view of red line trace activated when in proximity of the photograph.






Various views from Adhamiyah map

View from Tarmiyah map


Left – screengrab from VR headset view of red line trace activated when in proximity of the shithirwan. Right – screengrab from VR headset showing shithirwan displaying Exit prompt at end of the experience